![]() Therefore, we’ve made our discord available for anyone to use as a way in which to ask us how it’s going, see updates (much easier to post images there rather than fashion a blog post), or just talk Zelda. Beyond that, we’ve just been so very very bad about posting updates. So far, the only way to keep in touch with us is to either track me down via reddit or email us through our website. Ones Who Does Not Have Discord Can’t Go In ![]() Not bad for a handful of super busy dudes strewn across three time zones, huh? In the meantime, here are some more gifs showing off some of our recent progress: We’re hoping that some of the new rumored command block improvements to 1.13 will make that task much more straightforward! The big hurdle right now is programming and designing the enemy behavior. Given it's been so long, we wanted to prove that we're still actually working on it! We started it 3 years ago- which is exactly how long we joked about it taking. It's been a really long time since we last posted an update on our Legend of Zelda project, where we're creating a unique 3D perspective of the original adventure if it had taken place in the Minecraft universe. It’s A Secret To Everybody (unintentionally) (#spoiler) = neat! (/rose) = ( full list) News Builds Gameplay Maps Tutorials Redstone Command Blocks FanArt Comment Formatting Use the wiki or community support for questions that can be answered there.Explain your suggestions with a text post. ![]()
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